Friday, May 3, 2024

Factory Method in C++ Design Patterns by Nitish Singh Apr, 2024 Dev Genius

factory model design pattern

Simple Factory Pattern separates concrete product initialization code from product business logic using a “Factory Method”. Anyway, this classic implementation has the advantage that it will help us understanding the Abstract Factory design pattern. Now that we have super classes and sub-classes ready, we can write our factory class.

Structural Design Patterns

Let’s take a look at the main pros and cons of using this creational design pattern. Therefore, you need to have a regular method capable of creating new objects as well as reusing existing ones. Probably the most obvious and convenient place where this code could be placed is the constructor of the class whose objects we’re trying to reuse. However, a constructor must always return new objects by definition. This example illustrates how the Factory Method can be used for creating cross-platform UI elements without coupling the client code to concrete UI classes. Subclasses can alter the class of objects being returned by the factory method.

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Behavioural Software Design Patterns in Java

In this example, we’ll create a simple shape factory that produces different shapes (e.g., Circle and Square). Consider a software application that needs to handle the creation of various types of vehicles, such as Two Wheelers, Three Wheelers, and Four Wheelers. Each type of vehicle has its own specific properties and behaviors. In this article we'll describe a flavor of factory pattern commonly used nowdays. You can also check the original Factory Method pattern which is very similar. The Factory Method Pattern is one of several Creational Design Patterns we often use in Java.

Add Concrete Factory

For example, if the client wants to create an instance of a Platinum card, he/she needs to do something like the below. As you can see, he/she needs to pass the Credit card type to the GetCreditcard method of the CreditCardFactory class. Now, the GetCreditcard() method will create a Platinum class instance and return that instance to the client. So, we need to create three classes by implementing the CreditCard Interface and providing implementation to all three CreditCard methods. First, create a class file named MoneyBack.cs and copy and paste the following code.

factory model design pattern

In this article, we will explore the Factory Design Pattern in detail and look at its various use cases and implementation techniques. Pankaj, You have a wide reach and your article make a huge impact on developers. I appreciate your work and dedication that you put to bring this in front of us all. Having said that I want to invite you to partner me in clearing the space and providing the correct Design patterns as they are and not as they occur to you, me or any other author. I want to point out that the example you have put is neither of that. In the factory pattern , the factory class has an abstract method to create the product and lets the sub classes to create the concrete product.

Specializing Object Factory to Improve Code Readability

Let’s say we have two sub-classes PC and Server with below implementation. If you change the original code, then the method itself looses the point because it needs to be rewritten every time someone wants to make a small change to the ship. Since the instantiations are hard-coded, you could either create a duplicate of your original method or change its code. In the following sections, you will solve this problems by generalizing the creation interface and implementing a general purpose Object Factory.

The current implementation of SerializerFactory needs to be changed when a new format is introduced. Your application might never need to support any additional formats, but you never know. You can now look at the serialization problem from previous examples and provide a better design by taking into consideration the Factory Method design pattern. The ideal situation would be if any of those changes in requirements could be implemented without changing the .serialize() method.

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The factory typically has a single method called getTypeName() with the parameters you'd wish to pass. Then, through as many if statements required, we check which exact class should be used to serve the call. We need to create three Product classes to implement the above interface.

Creational design patterns are related to the creation of objects, and Factory Method is a design pattern that creates objects with a common interface. A new instance is created every time the service is requested because there is no slow authorization process. This function matches the interface of the .__call__() methods implemented in the builder classes. The Factory Method Design Pattern is a creational pattern that provides an interface for creating objects but allows subclasses to decide which class to instantiate. It is a pattern that promotes loose coupling between classes and promotes code reuse.

To solve this problem, we can create a Factory of spaceships and leave the specifics (which engine or dish is used) to the subclasses to define. Sooner or later, a desktop program, mobile app, or some other type of software will inevitably become complex and start exhibiting certain kinds of problems. These problems are typically related to the complexity of our codebase, non-modularity, inability to separate certain parts from each other, etc. You can see that the correct instance is created depending on the specified service type. You can also see that requesting the Pandora or Spotify service always returns the same instance.

The application requires objects to be serialized to multiple formats like JSON and XML, so it seems natural to define an interface Serializer that can have multiple implementations, one per format. You are developing a software system for an e-commerce platform that deals with various types of products. Each product category (e.g., electronics, clothing, books) requires specific handling during creation.

The single responsibility principle states that a module, a class, or even a method should have a single, well-defined responsibility. Use the Factory Method when you don’t know beforehand the exact types and dependencies of the objects your code should work with. Of course, you can apply this approach to other UI elements as well. However, with each new factory method you add to the Dialog, you get closer to the Abstract Factory pattern. Adding Ships into the app would require making changes to the entire codebase. Moreover, if later you decide to add another type of transportation to the app, you will probably need to make all of these changes again.

factory model design pattern

By joining Globant, Pentalog strengthens its offering with new innovation studios and an additional 51 Delivery Centers to assist companies in tackling tomorrow's digital challenges. The Factory Method Design Pattern is particularly useful when we don’t know the exact class of object that will be created at runtime. In this blog post, we explored an example of Factory Method pattern implementation in C# and how it can be used to create objects. This Design Pattern promotes code reuse and loose coupling between classes making our code more modular and easier to maintain.

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